Group Members Paper Pen
Group is given 15-20 minutes to determine the order in which they would kill each other off for food. Each Team member is given a piece of paper with the following conditions: (1) Broken Leg (1) Concussion (1) Lacerated abdomen (*) The rest of the team members have minor cuts and scratches but otherwise okay
You are in a plane crash over a uninhabitable mountain. You are surrounded by snow and can only stand to be outside for 30 minutes at a time. Rescuers don't know your exact location; however, they will find you in 4 months. You have the materials to make a fire and cook but no food is found on plane and the only way to survive is to start eating each other. For every 50 pounds of a person will give enough food to feed five people for one day. The goal is to keep as many people alive as possible while not starving to death; while it is said a person can live 4-6 weeks without food for this activity we will assume a person can last 2 weeks without becoming to weak to function and be rescued.
Two “Magicians” lead this activity for the group. The objective is for the group to figure out how they do their magic. Both Magicians must know the trick behind the activity in order to make magic happen. Introduce the activity by name – Black Magic and explain that one Magician will guess a secret object in the room selected by the group. One Magician leaves the room. While that person is out of the room, the group selects an object in site and points it out to the Magician remaining in the room. When the person reenters the room, the Magician who remained asks him or her a series of questions – “Is the object the candle on the table?” Is the object the chair? Is the object the cat?” The Magician continues to ask questions, naming objects in the room. At some point, the Magician names an object black in color. The selected object is always the object directly following the named black object. If a participant thinks he or she knows the pattern, ask him or her to give an example rather than stating the answer so that other participants can continue to play
chairs, candies, prize
All sit in circle/ around tables. The moderator distributes pieces of candy to each person - if there are 10 in the group, distribute 9 pieces to each; 8 in the group, distribute 7 pieces to each.
One person stands and tells of some experience they've NOT had that they guess most people HAVE had (e.g. I have never been to Hawaii). Every person who HAS had this experience has to relinquish a piece of candy (The meeting moderator goes around and collects the relinquished pieces)
The next person in the circle says something about themselves that they guess they share with at least one other person in the group (e.g. I have never gotten sick eating too much chocolate), and the process is repeated - all who HAVE gotten sick from too much chocolate surrender a piece of candy to the moderator.
The last person to retain any of their candy (and thus has not shared as many experiences) is the winner, and is given a prize.
If you have a larger group, break them up into groups of 3-5 people.
1 fresh egg (or candy cream egg) for each group Straws (Number depends on desired difficulty) Masking tape (Amount depends on desired difficulty) Any other items for creating a package to protect the egg, e.g. popsicle sticks, paper plates, cotton balls, shredded paper, etc.
Distribute the materials evenly amongst the groups. Put a marker on a wall to show where you will drop the eggs from.
Using the raw materials provided, the team goal is to build a structure that will support a freefalling egg dropped from a predetermined height (e.g. 7 feet) without the egg breaking.
For added complexity, you can add specifications such as - the structure must catch the egg in such a manner that the egg stops at least 2 inches from the floor, but nor more than 6 inches from the floor, or encourage trading of materials among the groups, or allow the group to earn more materials by doing other challenges.
Family Feud DVD Game Two teams A scorekeeper
Set up into teams of two. One team will fight against the other team with interesting topics. Both teams perform three rounds with five questions each; according to a survey. Whichever team gets the most points from the first three rounds of playing, goes off to Fast Money.
Green Glass Door
Everyone sits in a circle.The facilitator introduces the game and the object (to figure out what you can bring through the Green Glass Door). The facilitator should start with an example, and then each person around the circle asks the facilitator if they can bring an object through the Green Glass Door. The facilitator answers yes or no. Go around the circle until most of the participants seem to have figured out the pattern. The pattern is that they can only bring things that are words with doubled letters in them. Examples: Jelly but not Jam, Kittens but not Cats, Apples but not Oranges, A Jeep but not a Mustang, etc. If a participant thinks he or she knows the pattern, ask him or her to give an example rather than stating the answer so that other participants can continue to play.
You can create numerous variations to this game. For example, the pattern may simply be an object with the first letter of the person sitting next to you. So if John is sitting next to me, I could take a Jacket through the Green Glass Door, but not a Coat. Harder variations may be an object that ends in a vowel or one that makes a sound (bird, ipod, drums, telephone etc). Another variation is to only use words that start with or contain other words ('beautiful' starts with 'be,' 'pen' in 'suspend, et cetera).
Rope or orange ribbon to mark the boundaries. Cones or other random toys/objects to be obstacles. A few squeaky toys. Blindfolds
Outline an hourglass type shape about 10-15ft long, with straight lines on ends to serve as “start” and “end” lines, and a narrow part about center. Randomly place cones or toys around in the hour glass to serve as obstacles. (Note in placing objects, go back to the end and make sure there is not easy straight path through from start to finish) Line the narrow center with cones/objects (so everyone must cross over). Leave 3 squeaky toys in there as well.
The object is to get the entire team from the “start” to the “finish” going through the minefield. Everyone must go through. While participants are in the minefield, they must be blindfolded. If a participant steps on a “mine” or on or outside the boundary line, he or she is frozen. Someone else in the field may unfreeze that person by stepping on a squeaky toy. (Participants may unfreeze more than one person, but one person may not “hover” at a squeaky toy. Teammates outside the minefield may only verbally guide the blindfolded people. They may not physically touch them!
Competition between different teams can be made by keeping score of the number of "mines" each team hits (both on the way to the finish, and while backtracking back to the start), or by keeping track of the amount of time it takes to get the whole team successfully across. If in a competition, each team should do the exercise seperately with a different "safe route" (although the facilitator should make each "safe route" similar enough to the other as to not create an advantage for one team).
Everyone in the group writes down 3 questions they would like to ask others in the group. Not the normal “what’s your name” type questions but something like, "Where is the most interesting place you have ever traveled" or "Name a topic you feel absolutely passionate about".
Put all the questions in a hat and ask them to the group
Pass the Stone
one small stone, marble or coin for each group
Have the participants sit in two parallel lines facing each other about two feet apart.
This game requires concentration, communication, strategy and powers of observation.
Make sure both lines have the same number of people. Each line receives a small stone which is passed (or appears to be passed) down the line. Each person can pass the stone or just appear to pass it on. Hands must be kept in front of the body. Both lines "pass" at the same time.
The participants should be watching the other team, not their own, to see if they can figure out where the stone stops.
When the "passing" reaches the ends of the lines, each group huddles to choose who on the other team has the pebble. The first person in each line presents the team's choice and if they guess right, they get a point. If you want to emphasize team strategy more, you can ask them to briefly discuss their team strategy for the next round in their huddles.
Then they come back and sit in their original lines. The head of the line gets up and goes to the end of the line and this repeats until everyone has a chance to lead the line.
If you have a large group, then make more lines and rotate after each round... but for the sake of this explanation, let's use two lines.
How did your team determine the choice for who had the stone?
Stand in a circle
The facilitator starts by describing the activity and then demonstrating. Each person will say his/her first name followed by a dance move. The rest of the group imitates the move, while repeating the person's name 3 times (e.g. "Joe!, Joe!, Joe!" while doing the sprinkler dance - example video). The kinesthetic motion and repetition help people remember the names, and everyone ends up laughing.
Most groups are a little shy about this, so it's important the facilitator do a fun move to demonstrate. If you need some inspiration
Toxic Waste Transport
~25-50' of string 1 Ring (about 1-2" in diameter - can be bought at hardware store) 1 Ball (Golf or Tennis Ball will work) 2 Cones (soda cans or bottles will also work)
Cut string in 6 ft long lengths, fold in half, and connect to metal ring with a girth hitch (see image). Attach 4-6 of these pieces to the ring (for up to 12 participants). If you have too many strings, each person can hold more than one string, or if you have more people, each string can be held by more than one person. To construct the Toxic Waste site (Point A) place the ring on top of the cone with the strings spread around the ring. Place the ball on top of the Ring. The Decontamination Center (Point B) is the other cone which should be located a few feet away from Point A.
The objective is for the group to safely transport the Toxic Waste (symbolized by the wiffle ball) from Point A to the decontamination zone, Point B using the given removal device (the Ring). Because of the toxicity, participants do not want to be too close to the ring, thus you should instruct group members that they can only hold the strings within 6 inches from the end. Dropping the ball, or getting too close, will result in starting over.
You can also use blindfolds and/or loss of voice as alternate consequences to dropping the ball or getting too close to the Toxic Waste.
Mars Surface Rover Game
Beyond the Valley of the Kings
Black Bear Teambuilding Game
Cave Teamwork Game
Helicopter game for Team Building
Maestro game for Team Building
Marooned Team Building Game
Tall Ships Game
Vacation keys teamwork game
Whiteout teambuilding game
Jungle escape team building game
Cheerleading Team Building Games
Winter Holiday Games
New Year Games
Outdoor Team Building game
Fun Team Building Games
Free team building games exercises
Free Team Building Games
Papparazzi Challenge Scavenger Hunt
Return to Home page