Tag Games


These tag games can be use for action learning and building teams. Tag games improve communcation, develop relationship and improve teamwork. Use the tag games for seminars, workshops or conferences


Blob Tag Materials Large open space, with set boundaries

Directions One person is designated as "it" and begins a game of tag. One someone is tagged they become "it" as well and must become part of the blob by linking arms with the other people that are it. The blob continues to grow until it has swallowed all the participants. Alternatives Allow the blob to break into smaller groups once a certain number of participants have been assimilated. For example, when the blob has 10 people it is allowed to break into 2 groups of 5 which will then be able to break once they have 10 people. This encourages teamwork and strategy as the groups now work together to hunt the remaining free players. Possible Risks If not careful the blob can become an unintentional game of "crack the whip" with people at the end of the blob being flung off. Encourage the blob to move at a speed safe for all participants. This can be fun to watch, a well thought out blob can slowly separate other players and surround them.

Elbow Tag

Directions · Choose one person to be 'It' and one person to be free. The rest of the group should pair up, link arms and scatter in their pairs around a playing field/area. · The object of the game is for person who is "it" to tag the person who is "free." · The people paired up around the field are to stand still until the person who is free links arms with either member of a pair. When this happens, the person on the other side of the pair, is now the one who is "free" and must run away from the person who is "it."

Evolution Directions In this game players transition between four stages of evolution: Egg, Chicken, Dinosaur, and All-Knowing-Supreme-Being. Players have the chance to evolve when they meet someone else in the same stage of evolution as them (Eggs with Eggs; Chickens with Chickens, etc.) When two players meet they play one round of rock, paper, scissors. The winner evolves one stage higher and the loser devolves down one stage (Eggs do not devolve). All players begin the game as Eggs, which they signify by crouching low to the ground and duck walking (if players are not mobile enough to duck walk they can just bend their knees slightly). Eggs also announce that they are Eggs by saying "egg, egg, egg. . ." as they walk. When players become Chickens they do the chicken walk and cluck. Dinosaurs act like Dinosaurs. And All-Knowing-Supreme-Beings walk around with their head in the clouds and smiles on their faces. Once a player becomes an All-Knowing-Supreme-Being they no longer play rock, paper, scissors. Once play begins players will evolve and devolve for a while before becoming All-Knowing-Supreme-Beings. Play continues until their are only a few non-Supreme-Beings exist or time runs out.

Giants, Wizards, Elves

Set Up Draw a line in the center of the space to split the space into a center space (with enough room for the group to run around) and then draw a line on each end for a safety zones. Directions · Split the group into 2 teams and explain the directions and show the actions. · Each team huddles and picks a character for the round choosing from giants, wizards, or elves. The team must agree on a character and everyone on the team must act out the same character for that round. · Each character has an action: o Giants put their hands up over their heads (to make them look taller),and make a roaring sound. o Wizards put their hands out straight in front of them wiggling their fingers (as if they are casting a spell) and make a buzzing sound . o Elfs take hands and push their ears out and make an elfish sound like wickie, wickie, woo. · And each character beats one other character: o Giants beat Elves o Elves beat Wizards o Wizards beat Giants. o If both team picks the same character it is a draw. · Once each team has decided what character they will be for that round, the teams come up to the center and line up face to face. * On the count of 3, everyone does the action of their team character. · The team whose characters win that round chase the other team, trying to tag as many members on the other team as possible before they reach the safety zone. e.g. if team one picks giants and team 2 picks elves, team one chases team 2 and tries to tag as many of the elves as they can before they reach the safety zone. · Members from the team that are tagged become part of the winning team, so one group grows and the other group shrinks. · You then repeat the process, giving the new teams a minute to decide what character they want to be, and then call them back to the middle to begin again. · The game ends when one team has completely absorbed the other team, or when you run out of time.

Tiger Tails Materials 1 handkerchief or similar piece of cloth for each person

Directions Every participant receives 1 handkerchief that goes in the right pants pocket or tucked into the right side of the pants. The object of the game is to collect as many tiger tails (handkerchiefs) as possible while protecting your own. Once a tail has been taken, that participant is frozen to the ground. While frozen, participants can continue to grab tiger tails without moving their feet. The person with the most tails wins the game. Repeat several times and then ask the group to split into partners. One partner places his or her tiger tail on the left and the other on the right. The pair is active until both tails have been taken, at which time they are frozen to the ground. With partner try tying your legs together as a three legged team.

Triangle Tag Set Up Split the large group up into teams of 4. Directions Three of the four people hold hands. The loose person is 'IT'. One person of the three is designated as the target to be tagged. The triangle of three runs and spins to keep that person from being caught. 'It' tries to reach across or run around the other two in order to tag the third person.




Do your best team building game

Do Your Best is a set of activities that demonstrates the key principles of setting direction in an organization, group, or team. The short, five-to-fifteen minute activities provide an active, stimulating means of uncovering the crucial principles of setting mission, vision, and goals.
Overview Do Your Best contains three modules - one for mission, one for vision, and one for goal setting. Each module contains six to seven activities in which participants use acrylic blocks to build walls.

The facilitator can use any or all of the activities depending on time constraints and the particular needs for the training group. Each activity demonstrates a different direction-setting principle and can be run independently of the other activities. Each module, taken as a whole, builds to the point of having participants craft their own direction piece (vision, mission, or set of goals).
How It Works
The original Do Your Best exercise was developed as an experiential means of teaching well-researched goal-setting principles. The intent was to give participants a hands-on experience that was involving and fun yet demonstrated how goals should be set. The same involving aspects of Do Your Best that make it appropriate for teaching goal setting also make it appropriate for teaching mission and vision construction. Participants discover the principles through participation in activities rather than through lecture using the three activity modules included in the Do Your Best game. Mission Module: Contains five activities, each demonstrating one of the five mission principles, plus one final activity that involves the group writing its own mission. Vision Module: Contains five activities, each demonstrating one of the five vision principles, plus one final activity that involves the group writing its own vision. Goal Setting Module: Contains six activities, each demonstrating one of the six goal-setting principles, plus one final activity that involves the group setting its own goals.
What to Order

Each Do Your Best kit contains:

convenient 3-ring binder
reproducible participant materials for vision, mission, and goal-setting sections
complete facilitator guide
transparency masters
4 boxes of 30 acrylic blocks
12 laminated "Instructions" sheets
heavy-duty HRDQ tote bag
Extra Game Packs, order one per team, which includes:

1 box of 30 acrylic blocks
3 laminated "Instructions" sheets
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Team Building for kids




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