Have fun and build your team with these party games. Teamwork and party games are great ways to help your team grow and develop. Your team can relax and get their batteries recharged. These games can be used for team building seminars , workshops, and conferences.
Free Party games
Materials: You will need
Several pieces of silverware or short wooden sticks (e.g. matchsticks)
Tell members of the group that you are going to use sticks/silverware/etc. to recreate an ancient number system. It is their goal to figure out how the system works. Place several sticks or pieces of silverware in a formation on the table. Unknown to the participants, the number will always be the number of fingers you have placed discretely on the table. If a participant thinks he or she knows the pattern, ask him of her or to give an example rather than stating the answer so that other participants can continue to play.
pen and paper
· Rip up the piece of paper into enough pieces for each player.
· Mark an X on one piece.
· Fold all of the pieces up and pass them out to each player.
The player that receives the X is the Assassin or Spy. Players sit in a circle so that each player can see the other players' faces. The Assassin/Spy must look around and discreetly wink or raise his eyebrow at another player. The player that receives the wink is the victim. The victim must then yell out "I'm hit" or "I’m caught!" (With drama and moaning of course!) and that player falls out of the game. The player that sees the Assassin/Spy winking at another player "catches" the Assassin/Spy, and wins the game. If the Assassin/Spy is able to successfully eliminate the the players to the point that there is only one left, the Assassin/Spy wins.
Two “Magicians” lead this activity for the group. The objective is for the group to figure out how they do their magic. Both Magicians must know the trick behind the activity in order to make magic happen. Introduce the activity by name – Black Magic and explain that one Magician will guess a secret object in the room selected by the group. One Magician leaves the room. While that person is out of the room, the group selects an object in site and points it out to the Magician remaining in the room. When the person reenters the room, the Magician who remained asks him or her a series of questions – “Is the object the candle on the table?” Is the object the chair? Is the object the cat?” The Magician continues to ask questions, naming objects in the room. At some point, the Magician names an object black in color. The selected object is always the object directly following the named black object. If a participant thinks he or she knows the pattern, ask him of her or to give an example rather than stating the answer so that other participants can continue to play.
Elephants In Denmark
Tell the group you can read their minds. Then follow the steps to prove it.
· 1: ask each person to think of a number from 1 to 10.
· 2: take that number and multiply by 9
· 3: take the result and add the number together (i.e. 72 = 7+2, 9 = 0+9).
· 4: take that number and subtract 5
· 5: take that result and equate it to the corresponding letter of the alphabet (i.e., 4 = D).
· 6: think of a country beginning with that letter.
· 7: Ask them to think of an animal that begins with the second letter of the country name.
· 8: Ask the group: "How many people are thinking of elephants in Denmark?"
This exercise works because any number they think of for step 1, will result in the answer of 9 for step 3. From that point on, the country will begin with D (there are only 4 countries that start with D - Denmark, Dominica, Dominican Republic and Djibouti - and the majority of the group is likely to think of Denmark). There are many animals that start with E but Elephants are the most likely guess.
Know your audience. If your are leading this at a conference on Africa, or you suspect that your group is more likely to think of Djibouti than Denmark - then don't guess Denmark.
This is in the vein of the game Black Magic but requires a bit more showmanship and is a lot harder. The object is to break a secret code communicating a word to the group. It's best if at least one of the group is "in the know" to model the system while everyone else tries to figure it out. The system works by spelling out the letters of the word with a simple substitutions. Vowels are the easiest being replaced with a number of snaps relative to it's order in the alphabet. One "snap" for A, two "snaps" for E, three for I and so on. The consonants are a little more creative. A phrase will stand in for each letter of the secret word and the first letter of the phrase indicates the letter used. An example for the word "WORD" W- Will you be ready to guess. O- Snap, snap, snap, snap. R- Really easy now. D- Do you know the answer. Guesser yells out the word "WORD"
The most fun is to make it sound to the rest of the group like the games just beginning when the person guesses and the round is now over. They will think it's just random answers but this can be proven by writing the answer down first and then showing they got it right. Slight pauses between phrases help listeners discern each letter clue.
Take as much as you need
You will need:A bag of candy (e.g. M&M’s or Skittles) or roll of toilet paper
Form the group into a circle. Without telling them any of the details of the activity, pass around the bag of candy or roll of toilet paper and tell them to "take as much as you need." Once everyone has taken some, ask them to tell one fact about themselves for every piece of candy.
When using M&M’s or Skittles assign a specific question to each color of candy. e.g. Red - Childhood memory, Orange - Irrational fear, Yellow - Favorite places, Green - Favorite books/albums/TV shows/movies, Purple - Pet peeve
You could also use this as a reflection activity and have each participant share one thing they learned or one thing they are going to do different for each piece of candy
Have the time of your life with these great
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Magical Party Ideas
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Laughter is one of the simple joys of life! Take a few minutes to enjoy the movie, Laughter is an Instant Vacation. You will laugh, chuckle and take a little stress out of your day.
“Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon.”
Click on this movie link for Laughter Is An Instant Vacation:
Do Your Best is a set of activities that demonstrates the key principles of setting direction in an organization, group, or team. The short, five-to-fifteen minute activities provide an active, stimulating means of uncovering the crucial principles of setting mission, vision, and goals.
Do Your Best contains three modules - one for mission, one for vision, and one for goal setting. Each module contains six to seven activities in which participants use acrylic blocks to build walls.
The facilitator can use any or all of the activities depending on time constraints and the particular needs for the training group. Each activity demonstrates a different direction-setting principle and can be run independently of the other activities. Each module, taken as a whole, builds to the point of having participants craft their own direction piece (vision, mission, or set of goals).
How It Works
The original Do Your Best exercise was developed as an experiential means of teaching well-researched goal-setting principles. The intent was to give participants a hands-on experience that was involving and fun yet demonstrated how goals should be set. The same involving aspects of Do Your Best that make it appropriate for teaching goal setting also make it appropriate for teaching mission and vision construction. Participants discover the principles through participation in activities rather than through lecture using the three activity modules included in the Do Your Best game.
Mission Module: Contains five activities, each demonstrating one of the five mission principles, plus one final activity that involves the group writing its own mission.
Vision Module: Contains five activities, each demonstrating one of the five vision principles, plus one final activity that involves the group writing its own vision.
Goal Setting Module: Contains six activities, each demonstrating one of the six goal-setting principles, plus one final activity that involves the group setting its own goals.
What to Order
Each Do Your Best kit contains:
convenient 3-ring binder
reproducible participant materials for vision, mission, and goal-setting sections
complete facilitator guide
4 boxes of 30 acrylic blocks
12 laminated "Instructions" sheets
heavy-duty HRDQ tote bag
Extra Game Packs, order one per team, which includes:
1 box of 30 acrylic blocks
3 laminated "Instructions" sheets
Find this Team building games at HRDQ,
Click here to visit HRDQ
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Quotations about Parties
After all, what is your host's purpose in having a party? Surely not for you to enjoy yourself; if that were their sole purpose, they'd have simply sent champagne and women over to your place by taxi. ~P.J. O'Rourke
Spring is nature's way of saying, "Let's party!" ~Robin Williams
Cocktail party: A gathering held to enable forty people to talk about themselves at the same time. The man who remains after the liquor is gone is the host. ~Fred Allen
Never be the first to arrive at a party or the last to go home, and never, ever be both. ~David Brown, quoted in Reader's Digest "Quotable Quotes," April 2004
At every party there are two kinds of people - those who want to go home and those who don't. The trouble is, they are usually married to each other. ~Ann Landers
[N]o party is any fun unless seasoned with folly. ~Desiderius Erasmus
The dying process begins the minute we are born, but it accelerates during dinner parties. ~Carol Matthau
On with the dance! let joy be unconfined;
No sleep till morn, when Youth and Pleasure meet
To chase the glowing hours with flying feet.
~George Gordon Byron, Childe Harold’s Pilgrimage
I am thankful for the mess to clean after a party because it means I have been surrounded by friends. ~Nancie J. Carmody
Like other parties of the kind, it was first silent, then talky, then argumentative, then disputatious, then unintelligible, then altogether, then inarticulate, and then drunk. When we had reached the last step of this glorious ladder, it was difficult to get down again without stumbling. ~George Gordon Byron
Drink, and dance and laugh and lie,
Love the reeling midnight through,
For tomorrow we shall die!
(But, alas, we never do.)
A holiday cocktail party is where some stranger will learn more about you in an hour than your spouse has learned in a lifetime. ~Robert Brault, www.robertbrault.com
No man does right by a woman at a party. ~Harry Golden
What I don't like about office Christmas parties is looking for a job the next day. ~Phyllis Diller
She had heard someone say something about an Independent Labour Party, and was furious that she had not been asked. ~Evelyn Waugh
The Life and Soul, the man who will never go home while there is one man, woman or glass of anything not yet drunk. ~Katherine Whitehorn
You know, we've got to do it someday... throw away all the guns and invite all the jokers from the North and the South in here to a cocktail party... last man standing on his feet at the end wins the war. ~Hawkeye, "Pilot Episode," 1972
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